The Opera House Unwitting players who get sucked into a world of intrigue and revolution
Patrick Cartwright is the main character of this steampunk installment (I keep insisting to KL that we have enough world and ideas for a trilogy). He is the conductor of the orchestra at the Opera House. Fairly reserved, Patrick isn't someone who's seen many challenges. He's good at what he does, is recognized for his talents, and really has no aspirations to exceed his station. For the most part his status is quo, which is why finding an odd necklace is probably the worst thing that's ever happened to him.
Palmer Blackwood is an attention whore. He's the star at the Opera House and acts every bit the primo uomo. While that could easily be completely obnoxious, he's ridiculously charming and very easily distracted (he likely has ADD). He found his way to Gerard's machine shop one time and since then has been completely enamored with clockwork (he also has a habit of breaking things while visiting Gerard).
The Machinists Gerard and his clockwork-machine-making employees
Gerard Price (my favorite character—oh my god, he’s going to die, isn’t he?) is a machinist and invents, builds, and repairs clockwork machines. He's more than a little paranoid (healthy, he'd say), and quite protective of his friends. Eccentric to most (oh so very), Gerard ticks away to his own clockwork rhythm. (As mentioned previously, I used a cyperpunk version of Gerard for my J/D ficathon entry The Advantages of Mind Reading (http://what-works.livejournal.com/36990.html). The Gerard there is definitely post-steampunk.)
Simon Asher lives with Gerard and kind of works in his shop but not really. He doesn't really have a head for machines, but helps out where he can. Asher has a mysterious illness (ooooh, *waves hands of mystery*) that keeps him close to home most of the time. He's very friendly and a sickeningly good listener and giggles. Oh yes, he giggles. He's probably also ticklish with insides made of wriggling puppies. (In our dark and misanthropic steampunk world, Asher is our little ray of sunshine.)
There are two other people who work for Gerard: Victoria Beckett, his little protégée, and Mason Thurman who is a forger or something (haven't figured this out yet), basically he helps Gerard make specialty parts. Victoria and Mason won’t be featured much in this installment, but are definitely important to Gerard’s life.
The Architects A secret group of upper-class youths who see the corruption in their world and want to revolutionize the government
There are 11 Architects total, all of whom were approved to join this organization by Jon Henley, the only Architect for whom I am responsible.
Jon Henley is the leader of the Architects. He's still a bit of a mystery to us, but Jon is an idealist and he has a vision. He’s very good a manipulating people and positioning himself to be in the right place at the right time. He's not afraid to get a little dirty while achieving his goals, but he'd rather other people get dirty while he benefits.
Jon is a crafty fucker and I’ve had a lot of trouble nailing him. KL wrote him awhile ago and came pretty close to nailing him but something was off; I don't know what, I just I know it was off. Like I said: crafty. fucker.
While not directly an Architect, the remaining character I control is tied to the Architects fairly closely.
Dr. Jacob Price works for the Architects as their physician. He’s deep in the shit in some ways, but far removed from it in others. And by his surname, yes, he is related to Gerard. I know a few things about his past, but largely they’re unimportant to the story.
Em's Characters of Steampunk Awesome.
Date: 2008-09-19 05:55 pm (UTC)The Opera House
Unwitting players who get sucked into a world of intrigue and revolution
Patrick Cartwright is the main character of this steampunk installment (I keep insisting to KL that we have enough world and ideas for a trilogy). He is the conductor of the orchestra at the Opera House. Fairly reserved, Patrick isn't someone who's seen many challenges. He's good at what he does, is recognized for his talents, and really has no aspirations to exceed his station. For the most part his status is quo, which is why finding an odd necklace is probably the worst thing that's ever happened to him.
Palmer Blackwood is an attention whore. He's the star at the Opera House and acts every bit the primo uomo. While that could easily be completely obnoxious, he's ridiculously charming and very easily distracted (he likely has ADD). He found his way to Gerard's machine shop one time and since then has been completely enamored with clockwork (he also has a habit of breaking things while visiting Gerard).
The Machinists
Gerard and his clockwork-machine-making employees
Gerard Price (my favorite character—oh my god, he’s going to die, isn’t he?) is a machinist and invents, builds, and repairs clockwork machines. He's more than a little paranoid (healthy, he'd say), and quite protective of his friends. Eccentric to most (oh so very), Gerard ticks away to his own clockwork rhythm. (As mentioned previously, I used a cyperpunk version of Gerard for my J/D ficathon entry The Advantages of Mind Reading (http://what-works.livejournal.com/36990.html). The Gerard there is definitely post-steampunk.)
Simon Asher lives with Gerard and kind of works in his shop but not really. He doesn't really have a head for machines, but helps out where he can. Asher has a mysterious illness (ooooh, *waves hands of mystery*) that keeps him close to home most of the time. He's very friendly and a sickeningly good listener and giggles. Oh yes, he giggles. He's probably also ticklish with insides made of wriggling puppies. (In our dark and misanthropic steampunk world, Asher is our little ray of sunshine.)
There are two other people who work for Gerard: Victoria Beckett, his little protégée, and Mason Thurman who is a forger or something (haven't figured this out yet), basically he helps Gerard make specialty parts. Victoria and Mason won’t be featured much in this installment, but are definitely important to Gerard’s life.
The Architects
A secret group of upper-class youths who see the corruption in their world and want to revolutionize the government
There are 11 Architects total, all of whom were approved to join this organization by Jon Henley, the only Architect for whom I am responsible.
Jon Henley is the leader of the Architects. He's still a bit of a mystery to us, but Jon is an idealist and he has a vision. He’s very good a manipulating people and positioning himself to be in the right place at the right time. He's not afraid to get a little dirty while achieving his goals, but he'd rather other people get dirty while he benefits.
Jon is a crafty fucker and I’ve had a lot of trouble nailing him. KL wrote him awhile ago and came pretty close to nailing him but something was off; I don't know what, I just I know it was off. Like I said: crafty. fucker.
While not directly an Architect, the remaining character I control is tied to the Architects fairly closely.
Dr. Jacob Price works for the Architects as their physician. He’s deep in the shit in some ways, but far removed from it in others. And by his surname, yes, he is related to Gerard. I know a few things about his past, but largely they’re unimportant to the story.